THREE BEARS CODING PANTO
We're delighted to announce that our
full Three Bears Coding Pantomime Adventure is now ready - oh yes it is!
By working together with ‘Professor’ Trice and Al the Robot, your children will learn to design, write, test and debug algorithms on this adventure.
The Three Bears need our help make Baby Bear's porridge so Goldilocks invites Al the Robot to come and help. Things go wrong to begin with, but after some debugging, it all turns out well in the end!
As well as having a lot of fun, we ensure key terms in the computing curriculum are covered - as you can see below!
COMPUTING CURRICULUM KEY TERMS
Those covered in the Three Bears Coding Pantomime Adventure show are highlighted in blue below!
All other key terms can be covered in selected follow-up activities.
KS1 curriculum (ages 5-7):
understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
KS2 curriculum (ages 7-11):
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Brilliant Bronze Package
- a fully remote show
£300 (+ VAT)
Access to our exciting and interactive 30-minute coding adventure. The children will be fully engaged, and joining in the fun!
One of our fantastic
age-appropriate computing curriculum-focused activities to embed the learning (do get in touch to find out more).