Our annual subscription is a service costing £375 (+VAT) which allows schools to have access to all our remote Coding Adventures all year round!*
Our list of currently available Coding Adventures can be seen below:
Each exciting Coding Adventure can be run as a teacher-led morning or all day event and includes the following:
content for teacher preparation, plus advice and support
remote access to our main 'assembly-style' interactive film for each Coding Adventure
all the activity videos, teacher slide shows, learning intentions, plenaries, summary documents and printable resources.
MOON LANDING CODING ADVENTURE
Programming a robot to get to the moon - can we do it? KS1 & LKS2
Al the Robot (Al short for Algorithm) needs some step by step instructions to get on to her command module and get to the moon. Who can help?
This workshop is designed to appeal to both Key Stage 1 and Lower Key Stage 2, and helps children understand some of the details of how the
first person landed on the moon.
Many of the computing curriculum key terms are used in the show, which can be delivered in person, live online, or remotely as a pre-recorded TV show!
But the ultimate question is - can we debug our algorithm to get Al on the rocket successfully and land her on the moon?
Our 30 minute moon landing assembly or film can be used to enagage a large or small audience.
The learning is then be embedded with follow-up activities are availble to be run in smaller
ECO CODING ADVENTURE
Discover how computing can help save the planet! KS1 & LKS2
This remotely deliverable waste reduction-focused show gives the students the chance to combine their concerns for the environment with problem solving using computing.
The show allows us to use the idea of reducing packaging to encourage the children to think about how to write algorithms of their own. They use these to program 'Al the Robot' to reduce the amount of waste in the shopping basket. Maybe they can even use it to program their parents!
As with our other coding events, the 30 minute show is then followed by a variety of age-specific activities designed to embed the learning and help the children understand coding concepts in an engaging and tangible way.
THREE BEARS CODING PANTO ADVENTURE
We're going to write a program to make porridge - but will it be too hot, too cold, or just right? KS1 & LKS2
The Three Bears need our help make Baby Bear's porridge so Goldilocks invites Al the Robot to come and help. Things go wrong to begin with, but after some debugging, it all turns out well in the end!
This Key Stage 1 and Key Stage 2 workshop uses the children's knowledge of a traditional tale to couch the coding curriculum terms in a familiar environment. Great fun is had by all getting the porridge ready, but will it be done before the bears are back from their usual morning walk?
LUNCH-BOT CODING ADVENTURE
Can we design a healthy lunch-bot lunch maker before our time runs out?
KS1 & LKS2
In the context of healthy eating, children learn how to write algorithms and debug them to get the results they were hoping for.
Our fun workshops capture their imaginations with our coding pantomime embedded with key words from the computing curriculum, and kinaesthetic, hands-on learning.
The children also learn about what makes a healthy lunch - but will the lunches be ready in time?
The 30 minute adaptable show is then followed by activities designed for different levels and age groups to help embed the learning and kick start the computing curriculum.