Get with the Program's
CODING ADVENTURES!

Look below to find out more about what makes up one of our coding adventures ...

What are Get with the Program's coding adventures all about?

 

We have developed a variety of themed coding adventures designed for 5 - 9 year-olds and which cover the National Computing Curriculum in England and Wales, but which can be used around the world. Each coding adventure includes a 30-minute interactive assembly-style show and some great 45-minute follow-up activities as well as fun age appropriate worksheets.

There are three ways to join in the excitement of our coding adventures depending on which package you have! (Note our Bupa Coding Days offer the bronze package):

1) our bronze package (£360 incl VAT)

🔸 Schools who have this package can remotely access the online version of the main show for a limited time period.

🔸 The cost covers two year groups, either KS1 (ages 5-7) or LKS2 (ages 7-9).  There is a discounted rate of £600 if you would like all 4 year groups involved.

🔸 Teachers can also access the activity videos and content for our unplugged activities and online Scratch-based activities. 

🔸 The activity resources are available in advance for teacher preparation.

2) our silver package (£480 incl VAT)

🔹 Schools who have this package can watch the online main show as part of a live interactive session with one of our 'Professors' who can tailor the introduction and plenary/summary to meet the children's needs and age group. 

🔹 As with our bronze package, this cost covers two year groups (KS1 (ages 5-7) or LKS2 (ages 7-9)) with a discounted rate of £690 for all 4 year groups.

🔹 Teachers can also access the activity videos and content for our unplugged activities and online Scratch-based activities.

🔹 The activity resources are available in advance for teacher preparation.

3) our gold package (£720 + travel incl VAT)

🔸 Schools who have this package will have booked a date for an in-person visit from one of our 'Professors' and Al the Robot. 

🔸 The main show is an in-person assembly for one or two year groups (school size dependent), which includes some video components.

🔸 In this package, some activities will typically be run by the 'Professor', using either the hall or a computing suite depending on the activity chosen.

🔸 Again, the activity resources are available in advance for teacher preparation.

What ages are the coding adventures designed for?

 

The coding adventures are designed for Key Stage One (ages 5-7) and Lower Key Stage Two (ages 7-9). The assembly-style show is the same for both age groups, however the activities vary depending on age and ability. 

What equipment does a school need?

We've designed our coding adventures so schools don't need lots of computers or equipment to take part. There's an unplugged activity which doesn't need any technology at all for the students, and the online activity is optional. Here are all the details:

For the assembly-style show for the remote bronze and silver packages: Schools will need a computer with internet access and a screen so the children can watch the show together.

For the assembly-style show for the in-person gold package: Schools will need a computer in a hall with internet access and a large screen so the children can see the slides for the assembly, watch some short content videos, and watch the activity videos.

For the unplugged activity: Schools will need a hall or communal space (indoors or outside) which classes can use in turn, print-outs of the activity templates (or have sourced some alternatives), whiteboards/paper and pens, and a way of setting out grids on the floor, (e.g. with chalk, tape or rubber mats).

For the online activity (optional): Schools will need a computer or device with internet/Scratch access for each child or pair of children.

Do let us know if you have any more questions using: getintouch@getwiththeprogram.org.uk

We hope you love running one of our coding adventures!

COMPUTING CURRICULUM KEY TERMS

As well as having a lot of fun, we ensure key terms in the computing curriculum are demonstrated

 

Those covered in each coding adventure are highlighted in blue below! Most concepts will be be in each the assembly-type show, but there is more detail to be found in the follow up activities:

KS1 curriculum (ages 5-7):

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

  • create and debug simple programs

  • use logical reasoning to predict the behaviour of simple programs

KS2 curriculum (ages 7-11):

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output

  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs